BanYa
Get Up (겟 업) is a Pump It Up S15 chart. Community-rated difficulty tier: Upper-Mid (3 votes). BPM 180. See its tier ranking, play records, and community votes on ArcadeStat.
Clear Rate
Contributions (3)
The mid-to-late game is all about drills, but personally, I found that part quite difficult to hit. However, there are plenty of ways to recover gauge before and after, and as long as you don't miss all the drills, you won't die, so for just clearing, it feels like mid-high level?
There's a blatantly weird drill run in the School Bell section, and because of the high BPM of 180, even if you know the pattern, actually stepping it requires leg strength that exceeds level 15. The key to clearing is whether you can somehow survive that one section and how much stamina you can save during the twist sections that require technique. Despite being tiring after stepping due to the speed, the note count is low, making the judgment difficulty high.
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