D27

KUGUTSU

onoken

Upper-Mid220 BPM
YouTube

KUGUTSU (꼭두각시) is a Pump It Up D27 chart. Community-rated difficulty tier: Upper-Mid (4 votes). BPM 220. See its tier ranking, play records, and community votes on ArcadeStat.

Clear Rate

Break On Rate4.7%

Contributions (4)

naturenimUpper-Mid

The rhythm is too difficult, and the runs have a slight freezing effect... You have to challenge it for years or hundreds of times before you get used to the chart enough to actually play it...

#Drill#Gimmick#Bracket#Run#Fast
정성Mid

For the early half-gimmick run, definitely mash to save stamina. From the low-speed section onwards, every single miss affects the late spike, so be careful. Try to enter the late spike with 1-2 misses at most. For the 2+1 bracket section, even if your judgment flickers, make sure to hit everything. For the very last bracket, if your goal is just to clear, instead of focusing on judgment, processing all notes about 0.5 seconds faster (based on JT-5) makes it slightly easier to keep the combo. + For the final 32-bit offset, if you can't hit all 6 notes, don't try to follow everything; hitting in the order of sc 15 sc 15 se 57 se 57 is actually better for gauge management.

#Gimmick#Bracket#Stamina#Mash#Micro-desync
루미너스Upper-Mid

You need to memorize the rhythm for the freezing section in the middle. Since you'll miss more of the notes that appear without gimmicks during the freeze than the freeze itself, you have to memorize that part as well. Even if you can't keep the combo, you must avoid misses. After the freeze, you should connect the bracket jack section as much as possible to carry as much gauge as possible into the late spike. If you want to clear it, I think researching how to save strength and carry more gauge through the middle is more important than the late spike strategy. In the late spike, you must play the 2+1 and the stairs calmly. If you try to rush, you'll miss everything and get thrown off. If you pass this well, you'll get to the drill section smoothly. For the drill, I recommend playing 6-note or stepping in one direction (there's no time or stamina to twist your waist). Also, be careful not to leak the holds in the final jump section.

#Drill#Gimmick#Stamina#Fast
SINCOMid

Learn the gimmicks. If you can clear the 2+1 trill in the second half without missing, the perceived difficulty might drop to the level of 1950, Shub Sothoth, or Error Code. You have to use the part where the 2+1 blue double-bracket appears in the second half almost like a potion. For the final 2-X section, one way is to drop a few notes and change your path.

#Drill#Gimmick#Bracket#Mash#Stair